01 iOS and Android app development

iOS and Android apps, scoped honestly and quoted upfront

A mobile app development company in Saudi Arabia should be able to tell you what your app will cost before you sign anything. Revneura builds iOS and Android apps from SAR 90,000, in eight to twelve weeks, with design, build, backend, store submission and analytics in the scope and a fixed written quote before work starts. We will also tell you when you do not need an app — which, for a meaningful share of the businesses that ask us, is the honest answer.

Describe what the app does in two sentences. That is enough for us to tell you the range and whether you need one.

02 Scope

What an app build includes

From SAR 90,000, in eight to twelve weeks:

  • iOS and Android from a single cross-platform codebase
  • UX and UI design in Arabic and English, with full right-to-left support
  • User accounts, authentication and profile management
  • Push notifications and in-app messaging
  • Payments where the app takes them, configured for the Saudi market
  • Backend and admin panel so your team can manage content and users
  • App Store and Google Play submission handled by us, published under your developer accounts
  • Analytics and event tracking from launch, not retrofitted
  • A defined post-launch support window, stated in your contract

03 Published cost

What a mobile app costs in Saudi Arabia

Most competitors hide this behind a form. Here it is.

  • From SAR 90,000 — a focused app with a clear single purpose: accounts, a core workflow, notifications, payments where needed. Eight to twelve weeks.
  • SAR 150,000 and above — multiple user types, deeper integrations with systems you already run, complex workflows, or a substantial admin and operations layer.
  • Below SAR 90,000 — we do not build at this level, and you should be careful with anyone who offers to. Under that figure something is being removed: design, testing, backend quality, or the post-launch period when the real defects surface.

What moves the price, specifically: the number of distinct user types, the number of external integrations, whether payments are in scope, how much admin tooling is needed, and whether the design is bespoke or template-based.

What does not move it: how many screens you counted. Screen count is a poor proxy for effort and a good way to be quoted badly.

You get a fixed written quote after the call. It does not move unless you change the scope in writing.

04 Technology choice

Native or cross-platform — how we decide

We build cross-platform by default, from one codebase for both stores. For the large majority of business apps that is the right trade: one build, one test cycle, consistent behaviour, materially lower cost, and no meaningful compromise the user would ever notice.

Native becomes the right answer when the app is graphics-intensive, depends heavily on platform-specific hardware or system features, or has performance requirements that a cross-platform layer would constrain. That is a minority of business apps, and we will tell you plainly if yours is one of them rather than upselling a native build you do not need.

05 The honest question

Do you actually need an app?

A real question, asked before you spend SAR 90,000.

An app is worth building when you have repeat usage — customers who will open it regularly rather than once. When you need push notifications as a genuine channel, which no website can replace. When it uses device capability meaningfully: camera, location, offline operation, wallet. Or when it serves an existing customer base you already have, rather than being the plan for acquiring one.

An app is usually the wrong answer when the real requirement is a brochure, a catalogue or a contact route — a corporate website does that better, costs a fraction, and does not require anyone to install it. When the goal is selling products, where a store on the platforms covered in our e-commerce store development work will outperform an app almost every time for a business at this stage. Or when the requirement is really an internal system, a portal or a workflow tool, which belongs in custom web applications and portals and frequently does not need to be an app at all.

The hardest part of an app is not building it. It is getting people to install it and open it a second time. If there is no answer to that, the app is not the constraint on your growth and the money is better spent elsewhere. We will say so.

06 Store submission

App Store and Google Play submission

Submission is handled by us and is part of the scope: store listings written in Arabic and English, screenshots and assets prepared, privacy declarations completed, and the review process managed including resubmission if something is rejected.

Two honest notes. Apps get rejected on a first submission regularly, often for reasons that are procedural rather than substantive; we handle it, and it can add time. And the accounts are yours — apps are published under your Apple and Google developer accounts, so you own the listings, the reviews and the users. A developer who publishes your app under their own account has created a problem you will discover at the worst possible time.

07 Timeline

Timeline and what we need from you

Eight to twelve weeks for the scope above. The sequence: discovery and specification, design, build, testing, submission, launch.

What we need from you, all of it at the start rather than mid-project:

  • One named decision-maker who can approve
  • Brand assets, or a decision to create them
  • Content, product data and any existing system documentation
  • Apple and Google developer accounts in your business name, which we will help you set up
  • Availability for a weekly review during the build

All prices in Saudi riyals. All prices include 15% VAT.

See how an app compares with the other builds on the app development cost page, or the full range on the web, app and e-commerce development hub.

08 FAQ

Common questions

How much does it cost to build an app in Saudi Arabia?

From SAR 90,000 for a focused app with accounts, a core workflow, notifications and store submission. SAR 150,000 and above for multiple user types, deeper integrations or a substantial admin layer. We will not build below SAR 90,000, because at that level something necessary is being cut.

How long does it take?

Eight to twelve weeks for the standard scope, from discovery to store submission. Store review adds time that is not in our control.

iOS and Android both, or one first?

Both, from one codebase, which is why launching on both costs little more than launching on one. Launching on a single platform first made sense when builds were separate; for most business apps it no longer does.

Who owns the code and the app store listings?

You do. Source code is handed over, and the app is published under your developer accounts. This is worth confirming with any developer you speak to, not just us.

What happens after launch?

A defined post-launch support window is in every contract, covering defects and store-related issues. Ongoing feature development is quoted separately, and we will tell you upfront roughly what a year of maintenance looks like rather than letting you discover it.

Can you take over an app someone else built?

Sometimes. It depends on the state of the code, the documentation and whether you have full account access. We audit before quoting, and we will tell you honestly when rebuilding costs less than inheriting.

09 Next step

Describe what the app does in two sentences. That is enough for us to tell you the range and whether you need one.

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